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C O R E   I N J E C T I O N

Silhouette CORE INJECTION: Supplements that do what they say. Inject variant rules, new weapons and new construction options into the CORE rule base. CORE INJECTION is meant as a supplement to the existing set of rules and expansions; an addition of material to enhance game play. Pick and chose the appropriate rules for your campaign tone and reality distortion level. For use with all Silhouette Game systems: Heavy Gear, Jovian Chronicles, Gear Kreig, Core Command and Tribe 8! Whether you call it variant rules, alternate rules or house rules: Increase your CORE to new intensities.

NOTE: Updated versions of the rules found in Core Injection: Personal Action and Core Injection: Mechanized Action can be found in the pages of Aurora: The Silhouette Magazine. Visit there, grab the magazines (free!) and enjoy the latest in full-CORE action.

Core Injection:  Personal Action
[DOWNLOAD]

CORE INJECTION:  PERSONAL ACTION     Updated Nov 04 -- Latest 08 Updates in Aurora Magazine

Alternate or New rules for: Paragron Traits; Combat Attributes; Skills & Skill Use (Influence, Climbing, Languages); Skill Levels and Complexity Interaction; Movement Actions; Chase Rules; Multiple Actions; Called Shots; Cover & Concealment; Scopes & Aiming; Automatic Fire (RoF); Grenades & Shotguns; Hit Locations; Continuing Damage; Space Hazards. PLUS:Complete Action Modifiers Table

Core Injection:  Mechanized Action
[DOWNLOAD]

CORE INJECTION:  MECHANIZED ACTION    Updated Nov 04 -- Latest 08 Updates in Aurora Magazine

Alternate or New rules for: Opportunity Fire; Command Point Usage; Missile/Initiative Sequence; Multiple Actions; Called Shots; Movement Actions; Cross Grain Movement; Evasive Maneuvers; Movement/Maneuver Modifiers; Detection Rules; Automatic Fire (RoF); Indirect Fire; Missiles & Obscurement; Repairs; New Expanded Terrain; Wheeled vs Tracked Vehicles; Hull Down; Aerial Movement; GLOC; Aerial Maneuvers; Tailing; Space Movement: Hex Vector System, Single Vector System, Cinematic Vector System; Asteroids and Obstacles; Space Obscurement; Docking; Bombardment Fire; Vehicle Sizes; Weapon Mounts; Multiple Weapon Systems and Links; Multi-Vehicle Weapon Links; Clips and Ammunition; Limited Use; Multifeed Weapons; Missile/Rocket Launcher Construction; Perks/Flaws (NOE, Ground Flyer, Force Field, Power Absorber, Flicker, Reinforced Armour, Anti-Crew, Slow/Fast De/Accel, Reflective, AI, AE, Cascading, Armour Crushing/Piercing (ACP)), Chaff/Flares, Smart (Multiple Action). PLUS: Complete Expanded Terrain Table (Movement, Obscurement, etc); Mechanized Action Reference Tables/Rules/Sheet

Core Injection:  Mechanized Damage
[DOWNLOAD]

CORE INJECTION:  Mechanized Damage

Alternate rules for allocating vehicle damage. Known as the Piecemeal Operational Degradation (POD) system, it features a higher granularity than the base system to better enhance the lifespan of vehicles as well as provide more intense combats for RP games or small combats, where vehicles can continue to limp around even after sustaining a heavy barrage of fire, struggling to survive for one final hit, or to just get home. Full rules and a new record sheet is provided.

Core Injection:  Cinematic Mechanized Action
[DOWNLOAD]

CORE INJECTION:  Cinematic RPG Mechanized Action

Welcome to the realm of dramatic mechanized engagements! The Theatrical Armoured Action and Chase System (TAAC system) rules are excellent for adding drama and tension to RPG games, when the prime PCs are either pursuing their foe or during the final showdown of the PCs and the NPCs in their mecha, as they circle, twist and weave against each other, then fly down into the city or canyon for some catch-me-if-you-can before flying high to continue the duel once more. Handles chases, furballs and everything in between, for all vehicle types and even foot and equestrian chases!


R E C O R D   S H E E T S

Silhouette
CORE:
CHARACTER SHEET
Silhouette
CORE:
VEHICLE SHEET
Silhouette
JC:
CHARACTER SHEET
Silhouette
JC:
VEHICLE SHEET
Silhouette
HG:
CHARACTER SHEET
Silhouette
HG:
VEHICLE SHEET


R E F E R E N C E   S H E E T S
FOR ALL SILHOUETTE SYSTEMS

Silhouette
CORE:
CHARACTER ACTION
Silhouette
CORE:
VEHICLE ACTION