THE LAWS OF COMBAT

  1. Recoilless Rifles aren't
  2. Suppressive fire won't
  3. Friendly fire isn't
  4. Automatic weapons aren't
  5. Interchangeable parts won't
  6. You are not superhuman
  7. Keep it simple stupid
  8. Incoming fire has the right of way
  9. If it's stupid and it works, it isn't stupid
  10. If the enemy is in range, so are you
  11. Try not to look conspicuous, it draws fire
  12. One thing at a time
  13. When in doubt, empty the magazine [USA specialty]
  14. The easy way is always mined
  15. When unsure of the enemy's location, look behind you
  16. In war, all the important things are simple, and all the simple things are important
  17. Professionals are predictable, it's the amateurs that are dangerous
  18. Fortify your front well enough and you'll get your ass shot up
  19. Try to look unimportant, they may be low on ammo
  20. The enemy invariably attacks on only two occasions: when you're ready for them, and when you're not
  21. If you can't remember, the claymore is always pointed in your direction
  22. Teamwork is essential, it gives them someone else to shoot at
  23. When you have secured an area, don't forget to tell the enemy
  24. All warfare is based on deception; the main problem being to fool the enemy and not yourself
  25. The bridge you've been trying to destroy for the last three months will fall on its own accord three days after you abandon it
  26. Never draw fire, it irritates everyone around you
  27. Anything you do can get you shot, including nothing
  28. Make it tough enough for the enemy to get in and you won't be able to get out
  29. The enemy diversion you are ignoring will turn out to be the main attack
  30. A sucking chest wound is nature's way of telling you to slow down
  31. All of your five second grenades will have three second fuses
  32. If you're short of everything but the enemy, you're in a combat zone
  33. If each side is convinced that they are about to lose, then they are both right
  34. The only thing more accurate than enemy incoming fire is friendly incoming fire
  35. Communications will always fail the minute you need the support
  36. If it can go wrong, it will
  37. No combat ready unit ever passed inspection
  38. No inspection ready unit ever passed combat
  39. If your attack is going really well, it's an ambush
  40. Don't look at it as being vastly outnumbered, think of it as having a wide target selection
  41. Close only counts if you are on the receiving end
  42. Never share a foxhole with anyone braver than yourself
  43. No battle plan survives contact with the enemy
  44. If there is no possible way to misinterpret an order, someone will find a way
  45. Discretion is the better part of valour. Retreat is the better part of discretion
  46. No matter how much you carry, you will always run out of something
  47. The amount of cover you have in front of you is directly proportional to the chances of someone coming up behind you
  48. There are only two times you can be killed: when you're alone and when you're not
  49. No matter how good you are, there is always someone better, faster and younger than you
  50. Never assume anything
  51. The careful application of terror is also a form of communication
  52. Anything worth fighting for is worth fighting dirty for
  53. There is always one more SOB than you counted on
  54. Friends may come and go, but enemies accumulate
  55. The further you are in advance of your own positions, the more likely your artillery will shoot short
  56. The supply officer has only two sizes: too large and too small
  57. If you really need an officer in a hurry, take a nap
  58. The only time suppressive fire works is when it is used on abandoned positions
  59. Things which must be shipped together as a set, aren't
  60. The only time suppressive fire works is when it is used on abandoned positions
  61. There is nothing more satisfying than having someone take a shot at you, and miss
  62. If your sergeant can see you, so can the enemy
  63. Never worry about the bullet with your name on it; instead, worry about shrapnel addressed to 'occupant'
  64. All battles are fought at the junction of two or more map sheets
  65. Logistics is the ball and chain of armoured warfare
  66. The army with the smartest dress uniform will lose
  67. There is always a way, and it usually doesn't work
  68. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep
  69. Remember, a retreating army is probably just falling back and regrouping
  70. If at first you don't succeed, call in an air strike
  71. Exceptions prove the rule, and destroy the battle plan
  72. Things that must work together can't be carried to the field that way
  73. The enemy never watches until you make a mistake
  74. One enemy soldier is never enough, but two is entirely too many
  75. A clean and dry set of BDUs is a magnet for mud and rain
  76. Whenever you have plenty of ammo, you never miss; whenever you are low on ammo, you can't hit the broadside of a barn
  77. The more a weapon costs, the farther you will have to send it away to be repaired
  78. Field experience is something you don't get until just after you need it
  79. No matter which way you have to march, it is always uphill
  80. If enough data is collected, a Board of Inquiry can prove anything
  81. The one item you need is always in short supply
  82. The worse the weather, the more you are required to be out in it
  83. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator [USA]
  84. Airstrikes always overshoot their target, artillery always falls short
  85. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible
  86. The weapon that usually james when you need it the most is the M60
  87. The perfect officer for the job will transfer in the day after the billet is filled by someone else
  88. There is no such thing as a perfect plan
  89. Radar tends to fail at night and in bad weather, and especially during both
  90. Tracers work both ways
  91. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take
  92. Military intelligence is a contradiction
  93. Weather ain't neutral
  94. The cavalry doesn't always come to the rescue
  95. Napalm is an area support weapon
  96. If your flank march is going well, the enemy expects you to outflank him
  97. Sniper's motto: Reach out and touch someone
  98. Killing for peace is like screwing for virginity
  99. The side with the simplest uniforms wins
  100. The bursting radius of a hand grenade is always one foot greater than your jumping range
  101. All-weather close air support (CAS) doesn't work in bad weather
  102. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance
  103. The crucial round is always a dud
  104. There is no such place as a convenient foxhole
  105. If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you
  106. Odd objects attract fire -- never lurk behind one
  107. The more stupid the leader, the more important the missions he is ordered to lead
  108. Success occurs when no one is looking,k failure occurs when the general is watching
  109. The enemy never monitors your radio frequency until you broadcast on an unsecured channel
  110. The seriousness of a wound is inversely proportional to the distance to any form of cover
  111. the purple heart just goes to prove that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive
  112. Whenever you drop your equipment in a fire-fight, your ammo and grenade always drop the furthest away, and your canteen always lands at your feet
  113. The number of soldiers you have with you in a no win situation is the number of stupid ideas you'll hear to get yourselves out of it
  114. When you have sufficient supplies and ammo, the enemy takes 2 weeks to attack; when you are low on such, the enemy decides to attack that night
  115. To steal information from another is called plagiarism; to steal information from the enemy is called intelligence gathering
  116. Always remember: Your weapon was made by the lowest bidder!
  117. The most dangerous thing in the world is a 2nd Lieutenant with a compass.