- Recoilless Rifles aren't
- Suppressive fire won't
- Friendly fire isn't
- Automatic weapons aren't
- Interchangeable parts won't
- You are not superhuman
- Keep it simple stupid
- Incoming fire has the right of way
- If it's stupid and it works, it isn't stupid
- If the enemy is in range, so are you
- Try not to look conspicuous, it draws fire
- One thing at a time
- When in doubt, empty the magazine [USA specialty]
- The easy way is always mined
- When unsure of the enemy's location, look behind you
- In war, all the important things are simple, and all the simple things are important
- Professionals are predictable, it's the amateurs that are dangerous
- Fortify your front well enough and you'll get your ass shot up
- Try to look unimportant, they may be low on ammo
- The enemy invariably attacks on only two occasions: when you're ready for them, and when you're not
- If you can't remember, the claymore is always pointed in your direction
- Teamwork is essential, it gives them someone else to shoot at
- When you have secured an area, don't forget to tell the enemy
- All warfare is based on deception; the main problem being to fool the enemy and not yourself
- The bridge you've been trying to destroy for the last three months will fall on its own accord three days after you abandon it
- Never draw fire, it irritates everyone around you
- Anything you do can get you shot, including nothing
- Make it tough enough for the enemy to get in and you won't be able to get out
- The enemy diversion you are ignoring will turn out to be the main attack
- A sucking chest wound is nature's way of telling you to slow down
- All of your five second grenades will have three second fuses
- If you're short of everything but the enemy, you're in a combat zone
- If each side is convinced that they are about to lose, then they are both right
- The only thing more accurate than enemy incoming fire is friendly incoming fire
- Communications will always fail the minute you need the support
- If it can go wrong, it will
- No combat ready unit ever passed inspection
- No inspection ready unit ever passed combat
- If your attack is going really well, it's an ambush
- Don't look at it as being vastly outnumbered, think of it as having a wide target selection
- Close only counts if you are on the receiving end
- Never share a foxhole with anyone braver than yourself
- No battle plan survives contact with the enemy
- If there is no possible way to misinterpret an order, someone will find a way
- Discretion is the better part of valour. Retreat is the better part of discretion
- No matter how much you carry, you will always run out of something
- The amount of cover you have in front of you is directly proportional to the chances of someone coming up behind you
- There are only two times you can be killed: when you're alone and when you're not
- No matter how good you are, there is always someone better, faster and younger than you
- Never assume anything
- The careful application of terror is also a form of communication
- Anything worth fighting for is worth fighting dirty for
- There is always one more SOB than you counted on
- Friends may come and go, but enemies accumulate
- The further you are in advance of your own positions, the more likely your artillery will shoot short
- The supply officer has only two sizes: too large and too small
- If you really need an officer in a hurry, take a nap
- The only time suppressive fire works is when it is used on abandoned positions
- Things which must be shipped together as a set, aren't
- The only time suppressive fire works is when it is used on abandoned positions
- There is nothing more satisfying than having someone take a shot at you, and miss
- If your sergeant can see you, so can the enemy
- Never worry about the bullet with your name on it; instead, worry about shrapnel addressed to 'occupant'
- All battles are fought at the junction of two or more map sheets
- Logistics is the ball and chain of armoured warfare
- The army with the smartest dress uniform will lose
- There is always a way, and it usually doesn't work
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep
- Remember, a retreating army is probably just falling back and regrouping
- If at first you don't succeed, call in an air strike
- Exceptions prove the rule, and destroy the battle plan
- Things that must work together can't be carried to the field that way
- The enemy never watches until you make a mistake
- One enemy soldier is never enough, but two is entirely too many
- A clean and dry set of BDUs is a magnet for mud and rain
- Whenever you have plenty of ammo, you never miss; whenever you are low on ammo, you can't hit the broadside of a barn
- The more a weapon costs, the farther you will have to send it away to be repaired
- Field experience is something you don't get until just after you need it
- No matter which way you have to march, it is always uphill
- If enough data is collected, a Board of Inquiry can prove anything
- The one item you need is always in short supply
- The worse the weather, the more you are required to be out in it
- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator [USA]
- Airstrikes always overshoot their target, artillery always falls short
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible
- The weapon that usually james when you need it the most is the M60
- The perfect officer for the job will transfer in the day after the billet is filled by someone else
- There is no such thing as a perfect plan
- Radar tends to fail at night and in bad weather, and especially during both
- Tracers work both ways
- If you take more than your fair share of objectives, you will get more than your fair share of objectives to take
- Military intelligence is a contradiction
- Weather ain't neutral
- The cavalry doesn't always come to the rescue
- Napalm is an area support weapon
- If your flank march is going well, the enemy expects you to outflank him
- Sniper's motto: Reach out and touch someone
- Killing for peace is like screwing for virginity
- The side with the simplest uniforms wins
- The bursting radius of a hand grenade is always one foot greater than your jumping range
- All-weather close air support (CAS) doesn't work in bad weather
- The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance
- The crucial round is always a dud
- There is no such place as a convenient foxhole
- If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you
- Odd objects attract fire -- never lurk behind one
- The more stupid the leader, the more important the missions he is ordered to lead
- Success occurs when no one is looking,k failure occurs when the general is watching
- The enemy never monitors your radio frequency until you broadcast on an unsecured channel
- The seriousness of a wound is inversely proportional to the distance to any form of cover
- the purple heart just goes to prove that you were smart enough to think of a plan, stupid enough to try it, and lucky enough to survive
- Whenever you drop your equipment in a fire-fight, your ammo and grenade always drop the furthest away, and your canteen always lands at your feet
- The number of soldiers you have with you in a no win situation is the number of stupid ideas you'll hear to get yourselves out of it
- When you have sufficient supplies and ammo, the enemy takes 2 weeks to attack; when you are low on such, the enemy decides to attack that night
- To steal information from another is called plagiarism; to steal information from the enemy is called intelligence gathering
- Always remember: Your weapon was made by the lowest bidder!
- The most dangerous thing in the world is a 2nd Lieutenant with a compass.