Happy Birthday, Mr. Hutt!:

It's Zagga the Hutt's birthday!  A big celebration is planned on Nar Shadda and you've been  invited to attend.  If you impress him you can win big, if you don't... you're rancor chow.

The assembled group consists of a motley crew of folks who have banded together and are trying to make amends for their past sins against the hutt.  Vardas, the Hutt's right hand man has informed the group that the Hutt would like the golden crown of his great great great grandfather for a birthday present.  And if he manages to get it he's willing to forgive the members of all their debts... it's also been hinted that he might even offer them a piece of a big deal if they do a good enough job.  they're instructed to make sure they look 'presentable' wheb they appear before Zagga with their gift, and to make sure they show the helmet properly... I.E. cleaned up and in some kind of fancy display case if possible.

That's the good news... the bad news is that the helmet is located in the remnants of a museum deep in the heart of Nar Shadda.  A guide has  offered to lead them there... but only at a very high price.  Not to mention the guide doesn;t seem completely trustworthy.  Perhaps he has it in for one of the members of the group?

The journey will consist of working through several semi-operable elevator shafts, climbing down buildings, and trying to get ancient machinery to work (mechanical doors, security systems that need to be disabled, elevators, etc.).  The group wil be equiped with light rods and flares, some weapons, and some grenades (if they use the grenades, there's a chance that the buildings might come down around their heads!).  there are also some vagrants that live in the lower levels... surviving like animals on the rodent-like creatures that scuttle around and attacking anything else that could fill their bellies -- in other words, cannibals.

When they reach the museum the group will have to disable the security system keeping the door locked and then face off against a group  of droids programmed as 'night watchmen' for the museum.  ">crackle<  We're sorry.. we are closed at the moment... >static< please return when we are open."  the museum will not open.. and if the droids are questioned they'll simply repeat the previous statment.  If the group chooses to stall for time, thinking that the museum might open if they wait a few hours you might want to remind the players that they're on a time limit and need to hurry up and get the helmet before Zagga's party starts.

Once the group enters, the droids open fire.  Luckily the building is fairly tough and can take some hard hits without keeling over like many of the others in the area, and there's plenty of cover to hide behind. (The group can use their grenades in here... although remind them that they can destroy the artifacts as well if they're not careful.)

After the big battle, the helmet can be freed from its glass case with some fancy  lockpicking or some security systems work... if the roll fails the helmet still ends up in the hands of the players but they'll have to run for it before the building blows up.  If the roll succeds then the players have free run to loot the museum for all it's worth! If the players choose to simply smash the case open an alarm sounds and again, the building blows itself up... giving the players just enough time to escape with their lives and the helmet.

The helmet is huge... big  enough to fit on a Hutt's head and will take one 4D strength character to carry it or two 2D strength characters.  If the helmet is mistreated on the journey back (dropped, kicked, scratched or dented -- the helmet will have the equivelant of 1D of strength, any damage it takes against that 1D constitute as a dent or a scratch depending on the magnatude of the damage) then Zagga won't be completely impressed.  Perhaps offering to forgive the debt... but telling the members that they  can no longer do business with him or any of his contacts or his family's contacts again.  This will probably ruin any business connected with the hutts for the players.

When the players have the helmet then it's back up to the surface.  If you need to burn time then you can have some rattie things attack the group members, or a tunnel or elevator they went through no longer works or has colapsed.  If not, then just 'fast forward' back up and allow the players to clean themselves off and prepare for the party.  If they chose to just tromp on into the party in their present state fresh out of the underground and/or don't try to decorate the helmet or present it in any sort of 'polished' fasion then Zagga will again, forgive the debt but then cut all ties with the players.  If the players insult him or his staff in any way, shape, or form then Zagga will calmly state that the players need to be taught a lesson in proper manners and they'll find themselves getting brutally tossed out in their keisters (A hoarde of the people in the room will tackle them... pound them into 'wounded' status and then toss them out in a pile outside the door), all debts are still forgiven but  the group is told to never deal with the hutts again or show their faces on Nar Shadda.

If the players are well mannered, kiss up real good, and make themselves and/or the helmet look nice then Zagga will not only accept the gift and forgive the debts,  he'll also grant each member a favor (to be called upon whenever they need it) and offer them limited access to his rather vast empire of contacts and resources.

If you really want to give the players a 'happy' ending if they do end up getting pounded... then you can have the helmet explode after they leave and the group finds out that their 'guide' planted a bomb in the thing.  Gee... all the witnesses to what happened are dead, Zagga didn't have time to pass his order along to anyone, so the group still gets their debt forgiven and nobody is around to tell anyone that Zagga wanted them blacklisted!

 

Scenery needed:

Party room, tables, bar, stage

Museum and museum pieces

Catwalks

Generic 'room'

A crate to represent the helmet

Something to represent turbolifts

 

Minatures needed:

Hutt

Criminal lookin' guys

Robots

cannibals

Skanky lookin' guide guy

 Rat lookin' things (skaven?)

 

Players:

(ex) Bounty hunter

Gambler

Squib

Slicer

Tinkerer

(ex) Soldier

(ex )Pirate